Saturday, July 14, 2012

I like doing environment work but I'm not very good at it, started a tileable scifi-ish wall piece and didn't like how it was going so I stopped before it got worse, thought I'd post it as an update.
Absolutely no textures, not even finished.

Wednesday, July 11, 2012

Some more weapon work.


Came out to 1236 triangles, I've been trying to make my stuff higher polycount but I'm really struggling at it. I probably could have added in the grip as actual polys instead of using clever amounts of maps.

2048x2048 map, I just felt like working high res. Looks basically the same at 1024x1024 and a slight loss at 512x512.

Tuesday, July 10, 2012

I really haven't had anything to post, I've been just practicing and procrastinating.

Made this in a few hours, thought I'd update my blog. I feel like I've made decent progress since my first post.


3126 triangles, 1024x512 map.