Happy with how this turned out.
973 triangles total, but it has two different materials between them because I didn't plan them together.
I might add some more pieces to this and make a town-sorta thing.
Thursday, May 24, 2012
Said I was going to work on anatomy and I lied. Made a well.
624 triangles, 1024x1024 diffuse and normal map. I think it turned out really well. Bricks were hand carved/hand placed, well baked normals/AO. Texture isn't finished yet, it's just too hot where I live to keep rendering/baking/whatever during the day, my CPU temps are spiking.
624 triangles, 1024x1024 diffuse and normal map. I think it turned out really well. Bricks were hand carved/hand placed, well baked normals/AO. Texture isn't finished yet, it's just too hot where I live to keep rendering/baking/whatever during the day, my CPU temps are spiking.
I haven't made a post for about 2 days. I made things the entire time during, but none of them were satisfactory. Studied materials, watched some tutorials, and I think this one is a rather big improvement over what I've been posting.
1024x1024 diffuse, spec, and normal. All objects are on the same map. 1446 triangles for bow+quiver+a single arrow.
Gonna go work on my anatomy.
1024x1024 diffuse, spec, and normal. All objects are on the same map. 1446 triangles for bow+quiver+a single arrow.
Gonna go work on my anatomy.
Sunday, May 20, 2012
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