Friday, May 25, 2012

Happy with how this turned out.
973 triangles total, but it has two different materials between them because I didn't plan them together.

I might add some more pieces to this and make a town-sorta thing.


Fixed the texture up, gonna go work on other stuff now.


Thursday, May 24, 2012

Said I was going to work on anatomy and I lied. Made a well.

624 triangles, 1024x1024 diffuse and normal map. I think it turned out really well. Bricks were hand carved/hand placed, well baked normals/AO. Texture isn't finished yet, it's just too hot where I live to keep rendering/baking/whatever during the day, my CPU temps are spiking.

I haven't made a post for about 2 days. I made things the entire time during, but none of them were satisfactory. Studied materials, watched some tutorials, and I think this one is a rather big improvement over what I've been posting.
1024x1024 diffuse, spec, and normal. All objects are on the same map. 1446 triangles for bow+quiver+a single arrow.





Gonna go work on my anatomy.

Monday, May 21, 2012

Another quick anatomy sculpt, about 30 minutes. I need to practice more...

Sunday, May 20, 2012

Made a simple dagger, I see a few places I need to really work on.
Redid the handle


Apparently saving as jpg has been destroying my renders, and I'm having trouble with PNGs on blogger.
Another anatomy study.
I spent a large amount of time actually studying muscles/muscle groups today, I think it showed. Quite a few errors however.







I think I'm gonna go back to my comfort zone and make some hardsurface next