I like doing environment work but I'm not very good at it, started a tileable scifi-ish wall piece and didn't like how it was going so I stopped before it got worse, thought I'd post it as an update.
Absolutely no textures, not even finished.
Objectively Bad
Saturday, July 14, 2012
Wednesday, July 11, 2012
Some more weapon work.
Came out to 1236 triangles, I've been trying to make my stuff higher polycount but I'm really struggling at it. I probably could have added in the grip as actual polys instead of using clever amounts of maps.
2048x2048 map, I just felt like working high res. Looks basically the same at 1024x1024 and a slight loss at 512x512.
Came out to 1236 triangles, I've been trying to make my stuff higher polycount but I'm really struggling at it. I probably could have added in the grip as actual polys instead of using clever amounts of maps.
2048x2048 map, I just felt like working high res. Looks basically the same at 1024x1024 and a slight loss at 512x512.
Tuesday, July 10, 2012
Wednesday, June 20, 2012
Tuesday, June 19, 2012
Saturday, June 16, 2012
Now that I'm doing studying, I can go back to 3D art.
Started working on a tileset yesterday for a low-poly dungeon, this may actually go into an android game. The archway is bad, it baked wrong and I need to fix it. 344 triangles atm, using a 2048x2048 map, but I'll scale it down later, I prefer working at a higher resolution.
My organic skills are terrible, I decided to do 300 sculpts over the summer, which is 3-4 a day. All organic things from reference, let's see how that goes.
Started working on a tileset yesterday for a low-poly dungeon, this may actually go into an android game. The archway is bad, it baked wrong and I need to fix it. 344 triangles atm, using a 2048x2048 map, but I'll scale it down later, I prefer working at a higher resolution.
My organic skills are terrible, I decided to do 300 sculpts over the summer, which is 3-4 a day. All organic things from reference, let's see how that goes.
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